Following our Maya lesson on the turret rigging and animation we were assigned as homework a tutorial chapter on Lynda.com
The object of it was to learn how to create bones and animate with them.
To do that we used our fish friend;
After creating the skeleton for the fish using the joint tool and applying it to the mesh with a smooth bind...
..(and making some minor adjustments with the Paint Skin Weights tool)...
... it becomes quite "easy" to animate a model:



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