One-sheet & Unity

Today's session was about game encounters and game-play design and, after drawing two characters (one with reference and one without), we got together in groups to come up with a quick game idea.

After a quick pitching by everyone of their idea, and after lunch, we had our first encounter with the almighty Unity.

And, after the usual explanation of the basic tools (ie. primitives, viewports, lighting), we were to create a place out of primitive objects so we could run around with the first person controller,
so... Sun Temple!!





...the view as you fall off the door trap.

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