Whilst doing the group project on the game devlopment side of things, I'm going to have, for the remainder of the term, another brief concentrated on asset creation.
The group is going to be divided into two classes: one for the 2D development and one for the 3D development, in addition there's the Jack of All Trades route which represents those who will be interested in doing an indie app style of games and, although it can be done in either style of development, it keeps the same brief, which is focused around creating the assets of a mobile app game.
That is the long term goal, in the meantime I decided to follow the 2D classes and during the first session we had to create two concepts in the two hours of the session: one a room and the other a character concept.
The focus of the exercise was to create two concepts in a limited amount of time and also to test our perspective
For the first hour I decided to try the room concept.
Above is the reference we had to follow and below is the concept that I came up with. Since it had been a while since I'd drawn, this exercise was, for me, an ice-breaker with 2D.
After being stuck for a while I came up with the idea of ruins, so that it would be possible to look through walls without having to omit them from the representation.
The other idea that would have made this possible was to use glass walls but it would have probably required more time than I had available.
For the second hour we had to come up with a character idea and for this I couldn't come up with any immediate ideas, so by using the third reference given to us I tried different shapes and silhouettes until I created the one-armed sword wielding scout cyborg on the right.
The idea that i developed as I kept drawing was that the missing arm's place was taken by an additional computing system or power supply.